I'll try to keep this updated so it's at most only a few posts behind the chronological feed.

Last Updated: 20th June, 2019

Adventure Sites

Sea Cave of the Selkie, a post talking about & offering preview material for my module for sale on Features ten keyed rooms, cotton-candy microbats, a lichen garden, three new magic items, one riddle, and a selkie adversary that the players might reasonably decide to ally with instead.

The Seaglass Isle, my entry for 2018's One Page Dungeon Contest. A fragment of a flying pleasure-palace, roamed by salamandroids, wobbegong-men, and a murderous radioactive hermit.


The Reincarnated, for when a druid reincarnates you before the campaign for their own mysterious ends.


0th Level in 5e, written more in honour of modules like N4 Treasure Hunt, rather than for DCC-style funnels.

Intangible Resources, a way to randomly generate and track a character's authority, divine favour, known secrets, etc.

Knave Houserules, Tweaks to lower lethality, add races, freeform Whitehack-style vocations, and a (classless) backstab mechanic.

Paring Down 5th Edition, discontinued as other games (Knave, Whitehack, even B/X) are easier starting points for hacking into what I want.

  • Part 1 is about ability modifiers, and not that interesting in retrospect.
  • Part 2 has a spell point variant that's simpler than the DMG one), plus a spell dice variant that can be adjusted by the conditions under which a spell is cast.

Troika Initiative in 5e, some considerations for adapting Troika!'s fun and anarchic "bag of tokens" system, including how it interacts with feats/class features that modify a character's Initiative.


Jellymanders, statted for BX and 5e, giant salamanders (the amphibian, not the fire-snake-people of D&D) that absorb the classic D&D oozes, fungi, cubes and puddings, gaining special powers and a breath weapon.

Bat-Harpies, a BX monster with six different variants inspired to varying degrees by real bat species.

Six Minotaur Variants, written for 5e. The inaugural post of this blog!

Skyrabbits (5e and BX stat blocks), cute ferals that fell from the sky. Chew through anything, decay our reality.

Races & Classes

So far my 5e races have been written very much in the 5e mould of carefully delineated, wordy racial abilities.

Flumph, a 5e race. Everyone's favourite squishy bois.

Groundling, a 5e race. They're a dwarf/badger hybrid (!?) created by the Zhentarim way back in AD&D 2e.

Mirran Vedalken, a 5e race, B/X race-as-class. Helmet-wearing four-armed doofuses skilled at countermagic.

Opossum, a B/X race-as-class with custom spells and a magical mishap table, loosely compatible with Grant Howitt's Trashkin

Tiefling, a BX race-as-class, 100 random minor traits, 12 tiefling powers, a smattering of thief skills. The more powers you have the more likely it is that Outworlders will hate you on instinct. 5e guidelines are here

Flumph, a 5e race. Everyone's favourite squishy bois.

Races for Knave (under Knave Houserules), concise descriptions inspired by Coins and Scrolls

Random Tables

Random Urban Encounters, 1-10, 11-20

20 Pieces of Strange Dungeon Decor

12 High Fantasy Gay Bar Patrons

1d12 Portals to the Fey World

Twenty Humble Rewards for Kind Adventurers

Spells and Magic Items

Selkie Spells and Warlock Options

Eight Magic Items for Selkies

Ten Relics for Knave, an attempt at cantrip-level, at-will magic items.

Five Old-School Spell Variants

Blinkmoth Serum (under Mirran Vedalken)

Reviews and Let's Reads

Best Left Buried, a really fun dungeoncrawl-horror game. OSR-ish, like a heavily-modified Maze Rats. Has a talent system for character customisation, and a storygame-like Grip mechanic that fuels character abilities and is replenished by the player opting their character into physical and mental trauma.

Low Fantasy Gaming, a solid game that's like 5e tuned to be more OSR, without going all the way to B/X's lethality and sparse class features. Magic is risky, there's a rulings-not-rules combat maneuver system that doesn't replace damaging attacks, and there's some solid random encounter and treasure-generation tables. The basic version is free!

Marsie Vellan's Artificer class, a fine alternative to the official 5e D&D playtest artficer. Explicitly designed to foster shenanigan-based play, with far less complicated text than the WotC one. If someone wanted to play an artificer in a 5e game, I'd point them here.

Books & Libraries, a DM's Guild supplement, a supplement I think is worth picking up, unless you're completely allergic to the standard high-fantasy tropes of the Forgotten Realms. Covers a range of topics, and has a creative variety of magical books that are mostly well-implemented.


BX Table Maker, Ever read a homebrew BX class that was just written as "saves as cleric, attacks as fighter, casts spells as MU"? Here's a tool for quickly spitting out a progression table (in html) to give to your players.

Noisy Map Maker, a way to give players imperfect information about a dungeon, which if they're clever enough, they can figure out the rule and subtract the noise. Implemented as a google sheet, but the blog post has a d6 table for explaining where the map comes from within the game fiction.

Screen-Reader Friendly Class Tables, I am quite new to writing accessible html, but here is my first, untested effort to apply what I've learned. At the very least, if you want to copy-paste the tables for the seven core B/X classes, they're all here.

Python Script for Random Character Generation, covers 5e, B/X and Knave. Sensibly assigns ability scores based on class (or vice versa, for B/X), picks spells, has random name and character trait tables. Not yet in a web-app form, you'll have to download and run it yourself. Posts 1, 2.